<![CDATA[ PCGamer ]]> https://www.pcgamer.com Fri, 25 Oct 2024 08:34:20 +0000 en <![CDATA[ PC Gamer Chat Log Episode 65: GG, it's the poggers gamer slang episode ]]>

RSS Feed | Apple Podcasts | Spotify 

Hey PC gamers, welcome back to the PC Gamer Chat Log podcast! We're officially on the other side of Summer Game Fest shenanigans, and the team is feeling pretty dang tired. Not only did we bring a ton of neat SGF coverage from the weekend, we've also been hard at work on the PC Gaming Show over the last few months, and it finally aired on Sunday! We hope you enjoyed what we had to show off.

While we take a bit of time to recover from announcement madness before we talk about it on the podcast (spoiler alert, that's next week's episode!) let's party up with Robin Valentine and talk all about gamer slang. He recently compiled a fantastic article that lists a whole bunch of gaming words and their meaning, which you should go and read before you listen!

If you're anything like me, you'll have found that bizarre little gaming terminology and acronyms have somehow found their way into your everyday vocabulary. Even if they haven't, you've no doubt typed some ridiculous words like "gank" or "nerf" at least once in your gaming career. Or maybe even a sentence like "Crosscut DP into FADC Plink combo." Words that certainly aren't in the bible and, to people who don't play games (or maybe even don't play a particular genre) sound like total gibberish.

We'll be talking all about them today, like which words have seeped into our vocabulary and which ones we think have fallen out of fashion. Make sure to pop over to the PC Gamer forums and share some of your own gaming slang favourites. We'll have a thread set up about this week's episode, and Lauren and I will be joining in on the discussion, too.

You can check out the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

And more!

If you prefer some faces to go with your voices, you can also check out the podcast over on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves.

]]>
https://www.pcgamer.com/gaming-industry/podcasts/pc-gamer-chat-log-episode-65-gg-its-the-poggers-gamer-slang-episode o9gRYkkyqhhc4C47kWaDFf Thu, 13 Jun 2024 16:20:15 +0000
<![CDATA[ PC Gamer Chat Log Episode 64: Weird brand tie-ins ]]>

RSS Feed | Apple Podcasts | Spotify 

Hiya PC gamers, welcome to this week's episode of the PC Gamer Chat Log podcast!! The team's been real busy lately: Summer Game Fest approaches, as does our own PC Gaming Show. 'Tis the season for announcements, so everyone has been stuffing their noggins with brand new gaming goodness.

Don't worry, the podcast still soldiers on among the chaos, and this week we're bringing Tyler Colp along to talk all about videogame brand tie-ins. You know, like Monster Energy being in Death Stranding for whatever reason, or Barack Obama co-opting the Xbox version of Burnout Paradise to display billboards for his 2008 campaign. That kinda weird, sometimes fitting/immersive but quite often just very bizarre real-world additions that permeate our virtual worlds.

We also touch upon the brands that go all-out, like the fact that Burger King somehow has multiple real videogames under its belt. We even find a little bit of time to go off-topic into your standard crossover fare, like how they put 2B in everything these days and I also get the chance to talk about the Persona 5 curse,

We no doubt missed a ton of weird tie-ins, so pop over to the PC Gamer forums and share some of your personal faves. We'll have a thread set up about this week's episode, and Lauren and I will be joining in on the discussion, too.

You can check out the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

And more!

If you prefer some faces to go with your voices, you can also check out the podcast over on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves.

]]>
https://www.pcgamer.com/gaming-industry/podcasts/pc-gamer-chat-log-episode-64-weird-brand-tie-ins pUDDqVrbGGkTAC7j9RHFuH Fri, 07 Jun 2024 08:45:55 +0000
<![CDATA[ PC Gamer Chat Log Episode 61: (Development) hell hath no fury ]]>

RSS Feed | Apple Podcasts | Spotify 

Hi there PC gamers, welcome back to the PC Gamer Chat Log podcast! Wow, feels like it's been a while since I wrote one of these, huh? Lauren and I have been on a little break while we showcased some of the fantastic GDC roundtables conducted by members of the PC Gamer team.

Those are all done and dusted now though, so we're back! This week we're looking at games that have been in the throes of development for many years: the dreaded Development Hell. The games that got announced when you were still in school and now you're married with three kids, and have yet to see anything beyond a 90-second CGI trailer. The games that have bounced between developers more than I bounce between pubs on a Friday night. Well, maybe not quite that much, but close enough.

We've brought our favourite opiniated Brit Robin Valentine along for the ride, where we'll be looking at games that are currently in development hell, famously hellish games that made it out and some that never did. Apologies, we do talk about Duke Nukem Forever eventually... right at the end. We'll get there, trust me.

While we take (Duke Nukem) forever to get to one of the most iconic examples of development hell, why don't you pop over to the PC Gamer forums and share some examples of your own? We'll have a thread set up about this week's episode, and Lauren and I will be joining in on the discussion, too.

You can check out the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

And more!

If you prefer some faces to go with your voices, you can also check out the podcast over on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves.

]]>
https://www.pcgamer.com/gaming-industry/podcasts/pc-gamer-chat-log-episode-61-development-hell-hath-no-fury j6BFfVuaQtTG6RWXpjH2aS Fri, 17 May 2024 10:53:33 +0000
<![CDATA[ '90s PC gaming roundtable: Veterans behind LucasArts adventures, Prince of Persia, Broken Sword, and Deus Ex sharing stories ]]>

RSS Feed | Apple Podcasts | Spotify 

For our third and final roundtable from the 2024 Game Developers Conference, we put together a special panel—a quartet of developers who have all been making games since at least the year 1990, and are still active today. Joining us for this conversation: 

  • Charles Cecil - Broken Sword, Beneath a Steel Sky
  • Khris Brown - Voice director & editor for LucasArts, Double Fine, Ubisoft
  • Jordan Mechner - Karateka, Prince of Persia, The Last Express
  • Warren Spector - Ultima Underworld, System Shock, Deus Ex

Over the course of an hour our guests talk about how they got into games (and how unlikely their paths would be to replicate today), the challenges of making games with the technology of the '80s and '90s, run-ins with celebrity voice actors like Mark Hamill, and a passion for history. That fascination was key to the stories Jordan Mechner and Charles Cecil told in their beloved adventure games The Last Express and Broken Sword: The Shadow of the Templars (and also led to a particularly memorable encounter for Cecil with Hollywood director Ron Howard).

All four developers have seen the games they've worked on be remade, remastered or followed up by sequels over the years, and they discuss the feeling of leaving behind a legacy.

"System Shock getting remade recently, people still care about a game I worked on 30 years ago—that's cool," says Warren Spector. "Making things that last—when you get to my age, I'm 68 and proud of it, the word legacy comes to mind probably more than it should. I want to leave something behind that's bigger than me. Deus Ex in particular is that for me… later on, when Eidos was acquired by Square Enix and a new series of games set in that universe came out, people would ask me 'how do you feel about that? Does it bother you that someone else is making them?' No! I participated in something that has a life of its own, that has some cultural impact. It's like my baby grew up. Who's upset about a baby growing up? That was pretty special."

The conversation also covers the early days of voice acting in games, with LucasArts veteran Khris Brown talking about how difficult it was for actors at the time to understand the nonlinear storytelling of games compared to film (while working on Double Fine's Brutal Legend, she also taught Ozzy Osbourne how to use his new smartphone). 

You can find the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

  1. Apple Podcasts
  2. Spotify
  3. YouTube Music
  4. Pocket Casts
  5. Podcast Addict
  6. Castbox
  7. Amazon Music
  8. iHeartRadio

And more!

You can also check out PC Gamer Chat Log on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves. 

]]>
https://www.pcgamer.com/gaming-industry/podcasts/90s-pc-gaming-roundtable-veterans-behind-lucasarts-adventures-prince-of-persia-broken-sword-and-deus-ex-sharing-stories jTN6Wi2cp7neW2hpPYqv7 Thu, 09 May 2024 16:41:54 +0000
<![CDATA[ Our RPG roundtable returns with developers from Baldur's Gate 3, Avowed, Cyberpunk 2077, In Stars and Time, and The Elder Scrolls ]]>

RSS Feed | Apple Podcasts | Spotify 

For this week's special roundtable episode of the PC Gamer Chat Log, recorded at the 2024 Game Developers Conference, we gathered a party of adventurers and ventured forth into our second annual deep dive into making RPGs. Here's who you'll hear talking about wizards, lovable and hateable companions, and, yeah, a little game called Baldur's Gate 3: 

  • Swen Vincke, founder and director at Larian (Baldur's Gate 3)
  • Carrie Patel, game director and senior narrative designer at Obsidian (Avowed)
  • Sarah Gruemmer, acting lead quest designer at CD Projekt Red (Cyberpunk 2077: Phantom Liberty)
  • Adrienne Bazir, founder and sole developer at insertdisc5 (In Stars and Time)
  • Ted Peterson, co-founder Once Lost Games and former writer and designer at Bethesda (The Elder Scrolls 1-4)

Across an hour and 20 minutes, our RPG discussion includes a dissection of Baldur's Gate 3's approach to romance, as well as the immense challenges of designing intro quests for lengthy RPGs and finding the balance between linear and nonlinear. 

On the romance front, Larian's Swen Vincke talked through their approach to making a mature-rated game and taking that responsibility seriously: "We try to be as true to life as we could," he said. "Internally in the studio there were some people who felt uncomfortable, and we said, it's a mature game, right? We're going to treat it like what you would see on TV. A series I refer to often was American Gods, which I thought was really well done [in how] it treated mature themes and fantasy settings. You can do really crazy stuff and still relate to it. It was always tastefully done. I mean, the famous bear scene—it was really a squirrel that was not looking. The rest was the theater of your mind. You filled that in, we didn't do that!"

Later, Ted Peterson, who served as a primary writer and designer on the original two Elder Scrolls games, talked about how the first game, Arena, was a linear story inside a large open game world—and how trying to make the sequel more ambitious posed some problems.

"[The Elder Scrolls: Arena] was not even meant to be a roleplaying game," he said. "Because it was turned into a roleplaying game it became super linear. The original idea was that you'd go around to a bunch of fighting arenas, build your characters up, and eventually go to the Imperial arena and fight the evil wizard at the end. But as the arena combat didn't work out, we changed it into a roleplaying game where you had to fight through these arenas in a distinct order… so linear was our easy choice."

Peterson remembered that when Arena came out, the reaction was positive—except for players who said "the story kind of sucked."

"I overcompensated by making Arena super nonlinear, and nobody understands the story to this day." 

Thanks to the revival of The Elder Scrolls 2 in fan remaster Daggerfall Unity, Peterson said he's actually been working on a series of books to "explain the background of this story that I wrote 25 years ago and try to patch it all together." 

If you haven't heard of indie RPG In Stars and Time, you're in for a treat: solo writer/developer Adrienne Bazir dives into the unique way the game deploys a time loop mechanic to consider the meta storytelling layers that come from a player and character reliving the final moments of a quest over and over again. And make sure you stick through to the end—I promise you won't want to miss Carrie Patel's story about a moment from The Outer Worlds that didn't make it into the final game for reasons that become more and more clear as the tale unfolds.

And if you're hungry for more after this conversation is over, you're in luck: our 2023 RPG roundtable is also a great listen with a whole different crew of experienced designers.

You can find the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

  1. Apple Podcasts
  2. Spotify
  3. YouTube Music
  4. Pocket Casts
  5. Podcast Addict
  6. Castbox
  7. Amazon Music
  8. iHeartRadio

And more!

You can also check out PC Gamer Chat Log on YouTube: 

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves. 

]]>
https://www.pcgamer.com/gaming-industry/podcasts/our-rpg-roundtable-returns-with-developers-from-baldurs-gate-3-avowed-cyberpunk-2077-in-stars-and-time-and-the-elder-scrolls dQ8VuqF2xpoXM3gNuptskA Thu, 02 May 2024 16:12:09 +0000
<![CDATA[ State of PC gaming roundtable: Larian, Digital Extremes, CCP, Mega Crit on making games in 2024 ]]>

RSS Feed | Apple Podcasts | Spotify 

In this special episode of our podcast, recorded at the 2024 Game Developers Conference, PC Gamer Global Editor-in-Chief Evan Lahti sat down with a special group of guests to talk about where PC gaming is at right now. Here's who we brought together to talk about what's going on in PC gaming: 

  • Michael Douse - Director of Publishing, Larian (Baldur's Gate 3)
  • Rebecca Ford - Creative Director, Warframe
  • Eyrún Jónsdóttir - VP of Publishing at CCP (EVE Online)
  • Casey Yano - Co-founder, Mega Crit (Slay the Spire)

Across an 80 minute conversation, our panel of game developers talked about making "hyper-engaging" games that defy the traditional advice of appealing to as broad an audience of players as possible; the innovation in game development only happening on PC; Steam as a "democratic" platform; industry layoffs and the emerging use of AI in development; and what we should take away from the standout successes of 2024, like Helldivers 2 and Balatro, which is one of many games to follow in the footsteps of the roguelike deckbuilder space that Slay the Spire popularized.

"[Slay the Spire] wasn't intended to be a new genre-creating thing," Mega Crit's Casey Yano says. "The expectation for a card game was that it has to be PvP, and I didn't think that was true. The only way to prove anything on the internet is to do it yourself, so we just made a game." 

Larian's Michael Douse pointed out that Slay the Spire, Balatro and Baldur's Gate 3 are all "completely unbothered by any notions of casualization or trying to create something for an audience beyond your own audience. Balatro's unbothered by any notion of what it 'should' be, and focused on what [the developer] wants to make. We're definitely going to see more of that in the PC space." 

"We've found that the best people to draw in new players are the players themselves," said EVE Online's Eyrún Jónsdóttir. "When current players draw other players into the game, that [helps] combat the complexity. You need a bit of social support to get into it. Then players really, really enjoy it when they have that kind of onboarding."

Later in the conversation, Warframe's Rebecca Ford highlighted that PC gaming offers a kind of community access you can't find anywhere else.

"I'm a very optimistic futurist for PC as the primary platform," Ford said. "I think it's the most important for people in our age cohort, and has the greatest potential for border-crossing community building. I've connected with more people than I ever thought possible in my entire life, all because I sat in front of a PC, installed Steam, and installed Discord and played games with them. These two things together as forces are so supremely positive, even in isolation. It's a shame you can have very difficult times online, they're not sanitary by any means—but I cannot imagine a better opportunity to be a good online citizen with people connected through something like what we do.

"There's just nothing like it, and I doubt there will ever be anything like it again."

You can check out the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

  1. Apple Podcasts
  2. Spotify
  3. YouTube Music
  4. Pocket Casts
  5. Podcast Addict
  6. Castbox
  7. Amazon Music
  8. iHeartRadio

And more!

You can also check out PC Gamer Chat Log on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves. 

]]>
https://www.pcgamer.com/gaming-industry/podcasts/state-of-pc-gaming-roundtable-2024-with-larian-digital-extremes-ccp-mega-crit XFU3qQfJuBo3kEu7qEX3KH Thu, 25 Apr 2024 16:10:28 +0000
<![CDATA[ PC Gamer Chat Log Episode 57: So the Fallout TV show is pretty good, huh? ]]>

RSS Feed | Apple Podcasts | Spotify 

Happy Thursday PC gamers, welcome back to the PC Gamer Chat Log podcast! How are we all this week? If y'all watch the video version of this pod, you'll know that I've discarded the beloved split dye hairdo I've been donning since before my time at PCG (and I've been here for over three years!!) It's quite strange getting rid of something I've spent so long associating as a huge part of my identity, but anyone who's bleached their hair for an extended period of time will know that it does an absolute number on your locks.

Now my hair may change, but you know what doesn't change? War. War never changes. No, I am not sorry for that terrible segue. The Fallout TV series graced our screens last week and you know what? It's actually pretty dang good!

We've brought Chris Livingston on board to chat all things Lucy, Maximus and the Ghoul, as he was fortunate enough to be able to watch the show ahead of its release. Lauren somehow managed to devour the entire thing in a single Sunday, whereas I only got three episodes in by the time we rocked around to recording. I know, I'm slow! The good news is I've finished the whole thing now, which means I'm primed and ready to talk about all the episodes with you lovely folk over on the PC Gamer forums. Go over there to peep our thread about the latest episode and chat with myself and Lauren.

Be warned there are some light spoilers for the show, but Lauren and Chris were lovely enough to not divulge any major story beats for my sake.

You can check out the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

And more!

If you prefer some faces to go with your voices, you can also check out the podcast over on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves.

]]>
https://www.pcgamer.com/gaming-industry/podcasts/pc-gamer-chat-log-episode-57-so-the-fallout-tv-show-is-pretty-good-huh 3pvr7tCZyHGHeZRWwG82SM Thu, 18 Apr 2024 16:00:46 +0000
<![CDATA[ PC Gamer Chat Log Episode 56: Our white whale games ]]>

RSS Feed | Apple Podcasts | Spotify 

Hey PC gamers, welcome back to the PC Gamer Chat Log podcast! Good week so far, I hope? I'm currently sick for the, uh, third time this year. Yeah, I don't know why, the beginning of the year is always a real illness magnet for me. Come May I'll be flying flu-free until 2025, when it'll start all over again. 

I usually try and do a neat clever segue into this week's topic, but my flued-up brain is defeating the teeny tiny part of my brain that's still sorta smart. So this week we're talking all about our white whale games. The games in your genre that are must-plays, touted as the blueprint for which all your favourite games were moulded from, the games that no matter how hard you try you just can't get your head around. 

Maybe you've had That One Game on your backlog for years now. You know the one, the game that you always go "I'm gonna play that today/tomorrow/this weekend/next week" over and over again until it's inevitably been 10 years and you've still barely clocked an hour of playtime. Maybe it's a game you've forced yourself to try and like to no avail.

Whatever your white whale situation is, come join myself and Lauren alongside this week's guest Tyler Colp. We'll be sharing our own white whale gaming stories, and you should totally share yours too. Head over to the PC Gamer forums! We'll have a thread set up for this week's episode. I would love to know which games you're still relentlessly pursuing to this day. Lauren and I will be lurking around in the post too, ready to join the discussion.

You can check out the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

  1. Apple Podcasts
  2. Spotify
  3. Google Podcasts
  4. Stitcher
  5. Castbox
  6. Amazon Music
  7. iHeartRadio
  8. Podcast Addict
  9. And more!

If you prefer some faces to go with your voices, you can also check out the podcast over on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves.

]]>
https://www.pcgamer.com/gaming-industry/podcasts/pc-gamer-chat-log-episode-56-our-white-whale-games naJYGwfbKVhVbaXxJHADig Thu, 11 Apr 2024 16:30:46 +0000
<![CDATA[ PC Gamer Chat Log Episode 55: Returning to our childhood ]]>

RSS Feed | Apple Podcasts | Spotify 

Hiya PC gamers, welcome back to the PC Gamer Chat Log podcast! Hope everyone's week is going well. I've been doing a lot of decluttering lately, which means I've been doing an awful lot of staring at nostalgic possessions. Old teddy bears, school books and photographs have had me doing a lot of reminiscing recently, which make's this week's episode perfectly on-theme.

We're taking a trip down memory lane this week, talking about our childhood as mini-gamers. We're both fortunate enough to have been around games for as long as we can remember, playing both PC and console games since we were wee babies. We'll be talking about our favourite games as a kid, how those tastes have carried over into adulthood and how the way we game now differs. 

We'll be chatting a bit about stuff like edutainment and browser games as well, and while Lauren and I are fairly similar in age our geographical differences make for some interesting discrepancies in how we gamed growing up!

Maybe you've been gaming since the ZX Spectrum, maybe you didn't embrace gaming as a hobby until you were an adult. Whatever your experience with gaming was growing up (or not!) we would love to hear about your own memories. Head over to the PC Gamer forums, we'll have a thread set up for this week's episode. I'm really looking forward to hearing about all of your experiences! Lauren and I will be lurking around in the post too, ready to join the discussion.

You can check out the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

  1. Apple Podcasts
  2. Spotify
  3. Google Podcasts
  4. Stitcher
  5. Castbox
  6. Amazon Music
  7. iHeartRadio
  8. Podcast Addict
  9. And more!

If you prefer some faces to go with your voices, you can also check out the podcast over on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves.

]]>
https://www.pcgamer.com/gaming-industry/podcasts/pc-gamer-chat-log-episode-55-returning-to-our-childhood UNgJ93TdEk3E4zhYZtCqdW Thu, 04 Apr 2024 16:00:32 +0000
<![CDATA[ PC Gamer Chat Log Episode 54: Time to talk Dragon's Dogma 2, Arisen ]]>

RSS Feed | Apple Podcasts | Spotify 

Hey there PC gamers, welcome to this week's episode of the PC Gamer Chat Log podcast! I hope you've all had a fantastic week so far, whether you've been climbing up a cyclops in Dragon's Dogma 2, or having your pawn go around telling everyone you're shagging people in Dragon's Dogma 2, or throwing people off a cliff in Dragon's Dogma 2...

Okay, so it's been a pretty Dragon's Dogma-heavy week for us here at PC Gamer. The sequel to Capcom's 2012 RPG is finally here, and a lot of folk on the team have been playing it. Hopefully you have too, because that's what we're talking about on the podcast this week.

Our Online Editor Fraser Brown was kind enough to sink a ton of hours into it for our Dragon's Dogma 2 review, which makes him the perfect guest to come on and chat about the game with us. We'll be talking about the classes we've been playing, what we like and don't like, and getting way too mad about one specific side quest.

It's a pretty spoiler-free one too, so if you're not too far into the game right now don't fret! You can still listen along to our thoughts as we've all put varying amounts of hours in. Don't forget to pop over to the PC Gamer forums too, where we'll have a thread set up for this week's episode for you all. We'll be popping in there ourselves to join the discussion!

You can check out the PC Gamer Chat Log podcast on a whole bunch of podcast platforms:

  1. Apple Podcasts
  2. Spotify
  3. Google Podcasts
  4. Stitcher
  5. Castbox
  6. Amazon Music
  7. iHeartRadio
  8. Podcast Addict
  9. And more!

If you prefer some faces to go with your voices, you can also check out the podcast over on YouTube:

Don't forget to check us out over on the PC Gamer forums, too! We'll be checking in every week to see what you lovely lot have to say about each week's episode, and joining in the discussion ourselves.

]]>
https://www.pcgamer.com/gaming-industry/podcasts/pc-gamer-chat-log-episode-54-time-to-talk-dragons-dogma-2-arisen trCmgWHVS4A8zP8ykjAEsE Thu, 28 Mar 2024 17:00:32 +0000